> Forest of True Sight > Questions & Answers Reload this Page Tank/Nuke..?
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Old Nov 03, 2005, 05:52 PM // 17:52   #1
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Default Tank/Nuke..?

Ok i have been reading around a bit on these forums and i saw the word Tank and Nuke appear sometimes...i was wondering what these words mean and if there are more. (the only thing i understand so far that they are for pvp and have to do something important)
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Old Nov 03, 2005, 05:54 PM // 17:54   #2
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Important also for PvE.

Tank - usually warrior, keeps aggro away from casters
Nuker - usually elementalist, huge area of effect damage over time, many times using Fire magic
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Old Nov 03, 2005, 06:19 PM // 18:19   #3
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Next question...whats aggro...?

(spare the noob)
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Old Nov 03, 2005, 06:30 PM // 18:30   #4
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umm im not actually sure if that was a serious question so ill spare you and answer it anyway =P

aggro = attract enemy creatures (usually by shooting/attacking them or by walking to close to them) and inviting them to attack
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Old Nov 03, 2005, 06:41 PM // 18:41   #5
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Quote:
Originally Posted by Freaky_KiLLer
Next question...whats aggro...?

(spare the noob)
Aw, Freaky, I'm sorry.. it was a mere few months ago when I had no idea about anything about on-line games, including the language.

I must be spending too much time in here...
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Old Nov 03, 2005, 06:44 PM // 18:44   #6
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Heh...thx for explaning...im now officialy an insider! (j/k)
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Old Nov 03, 2005, 07:40 PM // 19:40   #7
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This used to be here somewhere on Guru's but I can't find it any more, so sorry for posting it if it can be found elsewhere:
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During your time reading the various Guild Wars forums and playing in the game you will come across terms or acronyms you may not understand or just never heard before. Below is a glossary of terms compiled by various members of the community and myself to help you out. This glossary will also be updated and tweaked as the community evolves.


adrenaline: a warrior exclusive feature used for some of their skills. Is built up by hitting foes and can be lost over time if you dont take action

AFK: Away From Keyboard

aggro: refers to aggresive mobs that will attack if you get close enough, also used as the action of mobs attacking

AL: Armor Level

all call: the name of the testing events run by ArenaNet for the alpha/beta players

alphas: the players in the closed test of Guild Wars

AOE(AE): Area of Effect(Area Effect)

Anet: shortned verion of ArenaNet

Arena: The Gladiator's Arena

Asc City: Ascalon City

atts: attributes

avatar: the character, or toon that the player uses in the game

beta: the stage of development after the alpha portion of the game

BiP: Blood is Power. One of the most popular skills in the game, belongs to Necromancers

brb: Be Right Back (ie, going away for a very short period of time)

caller(target caller): the person in the group who selects targets

cap: refers to the level cap of 20 in the game. Also used to tell a teammate to capture the relic on a PvP map

cape: players participating in PvP will have these on. If that player is in a guild their guild colors and logo will be part of the cape(tabard)

chat channels: refers to the areas of the UI used to communicate with other players. It's seperated into Local, Guild, Team, Trade, and Whisper chat channels (each can be filtered out).

CC: Crowd Control

Crafter: NPCs that make weapons, armor, or charms in the game

CTF: Capture The Flag

Collector: NPC that collects items in trade for something else

dd: direct damage

DF: Divine Favor. The primary attribute for a Monk

dias: the small platform on some PvP maps where you must escort the ghostly hero

district: The instanced area of the game world where people are. For example, there may be a person in Lion's Arc European District 1 and another in Lion's Arc European District 2 (often short-handed to LA EU#1 and LA EU#2)

dmg: Damage

DOT: Damage Over Time

downtime: the amount of time when a skill cannot be fully used. In most cases it is the addition of the recharge time of the skill and the casting time. For example, the Mesmer's Diversion skill has a 2 second casting time and a 5 second recharge time. It has a 7 second downtime till its in play

DP: Death Penalty. The opposite of morale. A loss in HP and Energy. There are two ways to gain DP. Rangers that use nature rituals will obtain 5%DP. Dying in PvP or PvE missions give you a 15%DP. The maximum DP you can have is 60%. Killing players in PvP or monsters in PvE will lower your DP. Morale boosts also will lower it

DPS: Damage Per Second

EA: Explorable Area. The areas outside of the main cities and mission outposts

elite skills: skills in the game that have this tag can be the only one of this kind in your skill bar. Basically you can't have more than one elite skill in your skill bar at a time, even if they are from different classes. For example, the Monk spells Healing Hands and Aura of Faith both can't be on your skill bar. Likewise Healing Hands and Throw Dirt, a Ranger skill, both cant coexist on your skill bar

energy: the resource used to cast spells and use skills by all classes in the game (sometimes called mana in other RPGs). It can be regenerated

EoE: Edge of Extinction, a Ranger's nature ritual. Got its own spot here since you will hear people complain about it alot in PvP

ES: Energy Storage

exhaustion: a self-inflicted condition on some of the Elementalist's spells. It lowers their maximum energy supply by 10. It is a temporary status and 1 point of maximum energy is regenerated every 3 seconds

fame: points given to players for winning battles in the Tombs. There are also fame ranks for whenever your character hits a certain number of fame points. The staff they are wielding in the outpost of the tombs will change appearance

FC: Fast Cast

flag runner: the person on the team designated to carry the flag on King of the Hill type maps

focus: equipment that grants the user extra energy to their maximum energy pool

FS: For Sale

FT: For Trade

ganking: (priest)-killing of the enemy teams' priest. also called ninjaing, or to ninja a priest

gimp: classes or class combination that is weak in some way and is hard to play effectively

gpu: Gold Per Unit

grip: the part you hold of a bow

GUI: Graphical User Interface. Basically the interface that the player uses to get things done in the game

GvG: Guild vs Guild

GW: Guild Wars

h5: Hang Five (wait 5 seconds)

haft: handle for an axe

hex: a skill or spell that causes negative status

HH: Healing Hands, a popular Monk spell

HoH: Hall of Heroes

HOT: Health Over Time

HP: Health Points

instance: refers to the area of the game where only you and a group of people are seperate from others

interrupt: using spells or skills to stop an enemies action

irc: Internet Relay Chat. Fansites and guilds use this for communication among members. Alot of guilds and players hang out on irc

kiting: the art of avoiding damage by manually dodging, while still attack your enemy

KoTH: King of the Hill

LA: Lions Arc. One of the major cities in Guild Wars

ladder: refers to the GvG ladder in the game and on the Guildwars.com website

lfg: Looking For Group

LIFO: stands for Last In, First Out. Usually used in reference to how enchantment removal targets a player with mulitiple enchantments running

LoS: Line of Sight

mob: a group of monsters

morale: a boost to hp and energy. Acquired in various ways such as rifting or having your Ghostly Hero hold the dias for a preset amount of time. You can lose morale by dying and getting DP

nerf: the action of weakening a something in the game

np: No Problem

npc: Non Player Character

nuke: the action of unloading alot spells causing high damage to a target

outpost: the places where players will meet to form groups for missions or PvP competition

patrol(mob): that starts to attack you while you're already in a fight.

PBAoE(PBAE): Player Based Area of Effect (Area Effect). Sometimes also called Point Blank Area of Effect

pips: these are the arrows on your health and energy bar. They can be positive(>>>) or negative(<<<), and a maximum of 10 arrows either way

pommel: the handle for a sword

prep: preperation

PvE: Player vs Environment

PvM: Player vs Monster (see PvE)

PvP: Player vs Player

PUG: Pick Up Group. A group of players who've formed a team without knowing each other beforehand or a team that includes such players

pull: the action of drawing attention from a monster towards a character. Used to weaken mobs by attracting individual monsters and killing them

r?: inquiring if everyone (in team) is ready to go

r: replying to a 'r?' prompt, meaning ready to go

recharge(cooldown): the amount of time until a skill can be casted

regen: refers to getting back energy or HP over time

rez: resurrect

rifting: refers to hunting Rift Wardens on the first map of the Tomb of Kings

rituals: short for nature rituals that the Ranger uses

rof: Rate of Fire

snare: a skill or spell that slows the movement of an enemy

spam: casting the same spell over and over. Usually spells that have low cooldown are spammed

SR: Soul Reaping

tank: the character that will be absorbing damage for your team. Will usually aggro also

tombs: short for the Tomb of Kings

train: the act of aggravating too many monsters and then running into the path of other players hoping they will get attacked also

TS: TeamSpeak

twink: outfitting a new character in top notch gear

WaW: Worlds at War. A system where different worlds need to earn access to certain bonus content in-game and are, therefore, in competition with each other.

wtb: Willing To Buy

wts: Willing To Sell

Vent: Ventrillo
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