Nov 03, 2005, 05:52 PM // 17:52 | #1 |
Ascalonian Squire
Join Date: Apr 2005
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Tank/Nuke..?
Ok i have been reading around a bit on these forums and i saw the word Tank and Nuke appear sometimes...i was wondering what these words mean and if there are more. (the only thing i understand so far that they are for pvp and have to do something important)
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Nov 03, 2005, 05:54 PM // 17:54 | #2 |
Desert Nomad
Join Date: Jun 2005
Location: Tucson, AZ
Guild: The Black Hand Gang [BHG] and The Black Helm Gang [BHeG]
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Important also for PvE.
Tank - usually warrior, keeps aggro away from casters Nuker - usually elementalist, huge area of effect damage over time, many times using Fire magic |
Nov 03, 2005, 06:19 PM // 18:19 | #3 |
Ascalonian Squire
Join Date: Apr 2005
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Next question...whats aggro...?
(spare the noob) |
Nov 03, 2005, 06:30 PM // 18:30 | #4 |
Ascalonian Squire
Join Date: Oct 2005
Location: Preston, UK
Guild: The Right Effect [REF]
Profession: E/Mo
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umm im not actually sure if that was a serious question so ill spare you and answer it anyway =P
aggro = attract enemy creatures (usually by shooting/attacking them or by walking to close to them) and inviting them to attack |
Nov 03, 2005, 06:41 PM // 18:41 | #5 | |
Desert Nomad
Join Date: Jun 2005
Location: Tucson, AZ
Guild: The Black Hand Gang [BHG] and The Black Helm Gang [BHeG]
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Quote:
I must be spending too much time in here... |
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Nov 03, 2005, 06:44 PM // 18:44 | #6 |
Ascalonian Squire
Join Date: Apr 2005
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Heh...thx for explaning...im now officialy an insider! (j/k)
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Nov 03, 2005, 07:40 PM // 19:40 | #7 |
Forge Runner
Join Date: Jul 2005
Location: Arizona
Guild: Wizardry Players Guild, http://4guildwars.7.forumer.com
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This used to be here somewhere on Guru's but I can't find it any more, so sorry for posting it if it can be found elsewhere:
-------- During your time reading the various Guild Wars forums and playing in the game you will come across terms or acronyms you may not understand or just never heard before. Below is a glossary of terms compiled by various members of the community and myself to help you out. This glossary will also be updated and tweaked as the community evolves. adrenaline: a warrior exclusive feature used for some of their skills. Is built up by hitting foes and can be lost over time if you dont take action AFK: Away From Keyboard aggro: refers to aggresive mobs that will attack if you get close enough, also used as the action of mobs attacking AL: Armor Level all call: the name of the testing events run by ArenaNet for the alpha/beta players alphas: the players in the closed test of Guild Wars AOE(AE): Area of Effect(Area Effect) Anet: shortned verion of ArenaNet Arena: The Gladiator's Arena Asc City: Ascalon City atts: attributes avatar: the character, or toon that the player uses in the game beta: the stage of development after the alpha portion of the game BiP: Blood is Power. One of the most popular skills in the game, belongs to Necromancers brb: Be Right Back (ie, going away for a very short period of time) caller(target caller): the person in the group who selects targets cap: refers to the level cap of 20 in the game. Also used to tell a teammate to capture the relic on a PvP map cape: players participating in PvP will have these on. If that player is in a guild their guild colors and logo will be part of the cape(tabard) chat channels: refers to the areas of the UI used to communicate with other players. It's seperated into Local, Guild, Team, Trade, and Whisper chat channels (each can be filtered out). CC: Crowd Control Crafter: NPCs that make weapons, armor, or charms in the game CTF: Capture The Flag Collector: NPC that collects items in trade for something else dd: direct damage DF: Divine Favor. The primary attribute for a Monk dias: the small platform on some PvP maps where you must escort the ghostly hero district: The instanced area of the game world where people are. For example, there may be a person in Lion's Arc European District 1 and another in Lion's Arc European District 2 (often short-handed to LA EU#1 and LA EU#2) dmg: Damage DOT: Damage Over Time downtime: the amount of time when a skill cannot be fully used. In most cases it is the addition of the recharge time of the skill and the casting time. For example, the Mesmer's Diversion skill has a 2 second casting time and a 5 second recharge time. It has a 7 second downtime till its in play DP: Death Penalty. The opposite of morale. A loss in HP and Energy. There are two ways to gain DP. Rangers that use nature rituals will obtain 5%DP. Dying in PvP or PvE missions give you a 15%DP. The maximum DP you can have is 60%. Killing players in PvP or monsters in PvE will lower your DP. Morale boosts also will lower it DPS: Damage Per Second EA: Explorable Area. The areas outside of the main cities and mission outposts elite skills: skills in the game that have this tag can be the only one of this kind in your skill bar. Basically you can't have more than one elite skill in your skill bar at a time, even if they are from different classes. For example, the Monk spells Healing Hands and Aura of Faith both can't be on your skill bar. Likewise Healing Hands and Throw Dirt, a Ranger skill, both cant coexist on your skill bar energy: the resource used to cast spells and use skills by all classes in the game (sometimes called mana in other RPGs). It can be regenerated EoE: Edge of Extinction, a Ranger's nature ritual. Got its own spot here since you will hear people complain about it alot in PvP ES: Energy Storage exhaustion: a self-inflicted condition on some of the Elementalist's spells. It lowers their maximum energy supply by 10. It is a temporary status and 1 point of maximum energy is regenerated every 3 seconds fame: points given to players for winning battles in the Tombs. There are also fame ranks for whenever your character hits a certain number of fame points. The staff they are wielding in the outpost of the tombs will change appearance FC: Fast Cast flag runner: the person on the team designated to carry the flag on King of the Hill type maps focus: equipment that grants the user extra energy to their maximum energy pool FS: For Sale FT: For Trade ganking: (priest)-killing of the enemy teams' priest. also called ninjaing, or to ninja a priest gimp: classes or class combination that is weak in some way and is hard to play effectively gpu: Gold Per Unit grip: the part you hold of a bow GUI: Graphical User Interface. Basically the interface that the player uses to get things done in the game GvG: Guild vs Guild GW: Guild Wars h5: Hang Five (wait 5 seconds) haft: handle for an axe hex: a skill or spell that causes negative status HH: Healing Hands, a popular Monk spell HoH: Hall of Heroes HOT: Health Over Time HP: Health Points instance: refers to the area of the game where only you and a group of people are seperate from others interrupt: using spells or skills to stop an enemies action irc: Internet Relay Chat. Fansites and guilds use this for communication among members. Alot of guilds and players hang out on irc kiting: the art of avoiding damage by manually dodging, while still attack your enemy KoTH: King of the Hill LA: Lions Arc. One of the major cities in Guild Wars ladder: refers to the GvG ladder in the game and on the Guildwars.com website lfg: Looking For Group LIFO: stands for Last In, First Out. Usually used in reference to how enchantment removal targets a player with mulitiple enchantments running LoS: Line of Sight mob: a group of monsters morale: a boost to hp and energy. Acquired in various ways such as rifting or having your Ghostly Hero hold the dias for a preset amount of time. You can lose morale by dying and getting DP nerf: the action of weakening a something in the game np: No Problem npc: Non Player Character nuke: the action of unloading alot spells causing high damage to a target outpost: the places where players will meet to form groups for missions or PvP competition patrol(mob): that starts to attack you while you're already in a fight. PBAoE(PBAE): Player Based Area of Effect (Area Effect). Sometimes also called Point Blank Area of Effect pips: these are the arrows on your health and energy bar. They can be positive(>>>) or negative(<<<), and a maximum of 10 arrows either way pommel: the handle for a sword prep: preperation PvE: Player vs Environment PvM: Player vs Monster (see PvE) PvP: Player vs Player PUG: Pick Up Group. A group of players who've formed a team without knowing each other beforehand or a team that includes such players pull: the action of drawing attention from a monster towards a character. Used to weaken mobs by attracting individual monsters and killing them r?: inquiring if everyone (in team) is ready to go r: replying to a 'r?' prompt, meaning ready to go recharge(cooldown): the amount of time until a skill can be casted regen: refers to getting back energy or HP over time rez: resurrect rifting: refers to hunting Rift Wardens on the first map of the Tomb of Kings rituals: short for nature rituals that the Ranger uses rof: Rate of Fire snare: a skill or spell that slows the movement of an enemy spam: casting the same spell over and over. Usually spells that have low cooldown are spammed SR: Soul Reaping tank: the character that will be absorbing damage for your team. Will usually aggro also tombs: short for the Tomb of Kings train: the act of aggravating too many monsters and then running into the path of other players hoping they will get attacked also TS: TeamSpeak twink: outfitting a new character in top notch gear WaW: Worlds at War. A system where different worlds need to earn access to certain bonus content in-game and are, therefore, in competition with each other. wtb: Willing To Buy wts: Willing To Sell Vent: Ventrillo |
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